![]() The list of Achievements (shown publicly on your XBox Live account), Medals, and Challenge Badges…and a small snippet of the Leaderboards that wouldn’t fit all the way on the screen.Īmong the things that are worth achievements: I’m of two minds on that, but first, let’s look at what exactly MSC thinks is worth a gold medal. Others have mused about the nature of in-game Achievements and Trophies, both for and against. (Of course, it also raised some much-deserved ire when Microsoft revealed it’d be ad-supported and have a “premium” version, but that’s not quite the focus of this article.) It was a sign of the times, claimed the detractors, that players wouldn’t have much reason to play a classic card game unless it were boosting their Gamer Score and rewarding them for dealing their first card from a stock pile. Microsoft Solitaire Collection, the Windows Store (and mobile phone) update of the famous Windows pack-in, raised some eyebrows when it was announced that it would be including challenges and unlockables. But what about people who play for points, or that ever-inconsistent Vegas scoring? What are they playing for, besides racking up an imaginary number? And what happens when a solitaire game adds attainable goals and achievements? It’s easy, for example, to play a game of Pyramid or Aces Up, but even if you win, you won’t have gotten the deck any closer to orderly. Since that post went live, I’ve been thinking about how not every solitaire game out there really has that kind of goal to it. ![]() A couple weeks back, I mused about the “goal” of solitaire. ![]()
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